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	<title>The Whoosh Anthology</title>
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	<link>http://thewhooshanthology.com</link>
	<description>The ultimate whoosh library</description>
	<pubDate>Wed, 04 Mar 2009 05:06:11 +0000</pubDate>
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		<title>&#8220;creative momentum&#8221;</title>
		<link>http://thewhooshanthology.com/creative-momentum/</link>
		<comments>http://thewhooshanthology.com/creative-momentum/#comments</comments>
		<pubDate>Sun, 22 Feb 2009 06:20:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[testimonials]]></category>

		<guid isPermaLink="false">http://thewhooshanthology.com/?p=64</guid>
		<description><![CDATA[I recently used the Whoosh Library to sweeten a tween-pop mix and to “punch up” a fight scene between a mystic warrior and a huge demon made of stone…with its variety of cool sounds, the Whoosh Library was exactly what I needed to keep my creative momentum and make both projects sound great.
Joe has worked [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>I recently used the Whoosh Library to sweeten a tween-pop mix and to “punch up” a fight scene between a mystic warrior and a huge demon made of stone…with its variety of cool sounds, the Whoosh Library was exactly what I needed to keep my creative momentum and make both projects sound great.</p></blockquote>
<p><img src="http://thewhooshanthology.com/wp-content/uploads/2009/02/joe_blur-150x150.jpg" alt="joe_blur" title="joe_blur" width="150" height="150" class="alignleft size-thumbnail wp-image-62" />Joe has worked as a recording engineer since 1990. In that time, he has created radio and television commercials for several major advertising agencies, including thirteen years as head recording engineer for Ogilvy &#038; Mather Chicago. </p>
<p>His experience also extends to industrial audio and video, music recording, sound design, sound restoration and forensic audio treatment. A musician since age six, oe also composes music for theatre and film and is one half of the Austin/Chicago experimental music project Donny Who Loved Bowling.</p>
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		<title>&#8220;What a joy&#8221;</title>
		<link>http://thewhooshanthology.com/what-a-joy/</link>
		<comments>http://thewhooshanthology.com/what-a-joy/#comments</comments>
		<pubDate>Sun, 22 Feb 2009 06:16:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[testimonials]]></category>

		<guid isPermaLink="false">http://thewhooshanthology.com/?p=56</guid>
		<description><![CDATA[I recently had the pleasure of discovering &#8220;The Whoosh Anthology&#8221;.  To the uninitiated, a whoosh library might seem like an odd idea.  To those of us knee-deep in the game audio world, a whoosh library makes perfect sense.  I can&#8217;t begin to count the number of whooshes (and whoosh-like) sounds I&#8217;ve had [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>I recently had the pleasure of discovering &#8220;The Whoosh Anthology&#8221;.  To the uninitiated, a whoosh library might seem like an odd idea.  To those of us knee-deep in the game audio world, a whoosh library makes perfect sense.  I can&#8217;t begin to count the number of whooshes (and whoosh-like) sounds I&#8217;ve had to create for games.  </p>
<p>What a joy it was to be working on a game, under a deadline, and have this library at my disposal!  While working on my latest slot machine game, I used whooshes from the Whoosh Library&#8217;s &#8220;Fire&#8221; category, which just happened to match the theme of the current game.  I also utilized a whoosh from the &#8220;Musical&#8221; category, when seeking a high-pitched whoosh.  </p>
<p>I have reviewed the rest of the library as well, and find it to be a thorough set of useful whoosh sounds that require little (if any) editing or enhancement.  If you find yourself in need of a whoosh, The Whoosh Anthology will have you covered.
</p></blockquote>
<p><img src="http://thewhooshanthology.com/wp-content/uploads/2009/02/todd_2007edit-150x150.jpg" alt="todd_2007edit" title="todd_2007edit" width="150" height="150" class="alignleft size-thumbnail wp-image-57" />Todd Kinsley is a full-time, in-house Sound Designer at IGT (the world&#8217;s largest developer of slot machine games).  </p>
<p>In addition to his work in slot gaming, Todd has created complete audio content for several shipped PC games on a freelance basis (most notably the &#8220;Delaware St. John&#8221; adventure game trilogy for Big Time Games/Lighthouse Interactive).  </p>
<p>Prior to entering the game audio world, Todd was a Sound Designer and/or Sound Tech for live theatre and cruise ships.</p>
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		<title>&#8220;you always need [it]&#8220;</title>
		<link>http://thewhooshanthology.com/you-always-need-it/</link>
		<comments>http://thewhooshanthology.com/you-always-need-it/#comments</comments>
		<pubDate>Sun, 22 Feb 2009 06:10:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[testimonials]]></category>

		<guid isPermaLink="false">http://thewhooshanthology.com/?p=50</guid>
		<description><![CDATA[The Whoosh Anthology is one of those sound sets you always need but don&#8217;t always know where to find. In TV and film composing, many times I&#8217;ve needed a whoosh type of sound to end an act or add a bit more of a dynamic flair to a cue. Searching for sounds like this through [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>The Whoosh Anthology is one of those sound sets you always need but don&#8217;t always know where to find. In TV and film composing, many times I&#8217;ve needed a whoosh type of sound to end an act or add a bit more of a dynamic flair to a cue. Searching for sounds like this through you&#8217;re sample libraries can be tedious and when you&#8217;re in a hurry, a total pain in the creative membrane.</p>
<p>This group of audio wave files is well thought out and very creative. There are 18 folders containing many useful sounds mostly panned from left to right. The cymbal effects alone are great for a lot of different situations. There are animal,cars and underwater sounds all processed very well into whoosh effects. Overall, a really useful group of audio files that I will be using a lot this coming TV season.
</p></blockquote>
<p><img src="http://thewhooshanthology.com/wp-content/uploads/2009/02/daveyb-150x150.jpg" alt="daveyb" title="daveyb" width="150" height="150" class="alignleft size-thumbnail wp-image-51" />David Bateman<br />
Composer/Programmer<br />
True Music</p>
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		<title>&#8220;Impressive&#8230;&#8221;</title>
		<link>http://thewhooshanthology.com/curtis-marolt/</link>
		<comments>http://thewhooshanthology.com/curtis-marolt/#comments</comments>
		<pubDate>Tue, 27 Jan 2009 06:14:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[testimonials]]></category>

		<guid isPermaLink="false">http://localhost/whoosh/?p=8</guid>
		<description><![CDATA[&#8220;The Whoosh Anthology&#8221; is an impressively diverse collection of transition and movement whooshes that work great for sound design applications as well as music compositions. I have already been improving my compositions with the use of the &#8220;3 second synthesized&#8221; whooshes for transitions. The sound design applications are endless. I want to thank you for [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>&#8220;The Whoosh Anthology&#8221; is an impressively diverse collection of transition and movement whooshes that work great for sound design applications as well as music compositions. I have already been improving my compositions with the use of the &#8220;3 second synthesized&#8221; whooshes for transitions. The sound design applications are endless. I want to thank you for the hard work in putting this extensive collection together.</p></blockquote>
<p><img src="http://thewhooshanthology.com/wp-content/uploads/2009/01/curtis-marolt-150x150.jpg" alt="curtis-marolt" title="curtis-marolt" width="150" height="150" class="alignleft size-thumbnail wp-image-35" />Curtis Marolt is an experienced composer/producer/sound designer. His work with children&#8217;s interactive books, games and multimedia have earned him a great deal of recognition from Disney/Pixar, Sesame Street and Nickelodeon. He is currently senior composer/sound designer with Publications International Ltd., a faculty member with Columbia College and a contributing composer for several music libraries such as KAP Music, Twistedtracks.com, Crucial Music, Scorekeepers.com and many others.</p>
<p>As a producer, Curtis has taken his &#8220;hook driven&#8221; chops to the pop arena for artists Sherrie Adams, David James Jr. and countless others. With hits such as &#8220;Sweet Nicole&#8221;, R&amp;B club track &#8220;Baby I Love U&#8221; and rock anthems like &#8220;Legal in My Mind&#8221;, Curtis is sought after for his ability to generate Pop classics in any genre.</p>
<p>In addition, Curtis has taken his memorable melodies to the online gaming arena. His compositions are the foundation for the unique environments in McDonald&#8217;s new &#8220;Virtual World&#8221;. Go to happymeal.com and check it out!</p>
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		<title>&#8220;it&#8217;s great!&#8221;</title>
		<link>http://thewhooshanthology.com/its-great/</link>
		<comments>http://thewhooshanthology.com/its-great/#comments</comments>
		<pubDate>Mon, 26 Jan 2009 15:33:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[testimonials]]></category>

		<guid isPermaLink="false">http://localhost/whoosh/?p=1</guid>
		<description><![CDATA[I just got the chance to try out the Whoosh collection - it&#8217;s great! You have a real diversity of sounds. They&#8217;re all very polished and sound fantastic.
I love the category names - they&#8217;re descriptive but don&#8217;t &#8220;box me in.&#8221; I&#8217;ve already used a couple to provide transition between sections in a videogame soundtrack - [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>I just got the chance to try out the Whoosh collection - it&#8217;s great! You have a real diversity of sounds. They&#8217;re all very polished and sound fantastic.<br />
I love the category names - they&#8217;re descriptive but don&#8217;t &#8220;box me in.&#8221; I&#8217;ve already used a couple to provide transition between sections in a videogame soundtrack - they fit in perfectly!</p></blockquote>
<p><img src="http://thewhooshanthology.com/wp-content/uploads/2009/01/nate-150x150.jpg" alt="nate" title="nate" width="150" height="150" class="alignleft size-thumbnail wp-image-43" />Nate Trier makes music for videogames and TV (and electronica and jazz and ska and avante-garde classical and anything else when he doesn&#8217;t have to stop for sleep). </p>
<p>Hear and read about his projects at www.triermusic.com</p>
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